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'METAQUAENALANICS'

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The Science of Metaphysics, Quantum Mechanics, & Alchemy

ADELAJA'S -

"THE GREAT GAME"

A CONTEMPORARY 'PSYCHOLOGICAL SYSTEM' AND SURVIVAL GUIDE FOR 'INDIVIDUAL CONSCIOUSNESS'

‘The Great Game’ – is a modern, psychological, analytical tool.  It can be played at Levels, chosen by the Protagonist / Player.

 

The 3 Levels are as follows:

 

1. ‘The Great Game’ played as a game (basic level.)

 

2. ‘The Great Game’ played as an individual, analytical, psychological tool – played in this manner, it is used as a form of self-assessment – a self-empowerment tool which enables the Individual Protagonist / Player to analyse abstract concepts, such as ‘The Mind’ – ‘The Self’ – ‘Others.’ 

 

The Protagonist / Player also has options whereby aspects / elements of society “can be played” – thus the familiar institutions of most societies – ‘the family’ – ‘education’ – ‘work and employment’ – ‘relationships’ – ‘religion and spirituality’ – ‘birth and death’ – ‘politics’ – ’the media’ – these elements, which are represented as ‘cards’ in ‘The Great Game,’ can also be played. 

 

3. At the 3rd and highest level – ‘The Great Game’ can be played by those who are interested in the ‘metaphysical’ / ‘occult’ – and ‘esoteric’ aspects of ‘Existence.’ 

 

Played at this level – ‘The Great Game’ is a ‘Cosmic Game’ – a game which reflect the “eternal cosmic struggle” – between ‘Good’ and ‘Evil’ – ‘Light’ and ‘Dark.’

 

Played at this level – the elements / cards which the Protagonist / Player has, are increased even further, thus there is ‘Source’ – ‘Consciousness’ – the ‘Supreme Ultimate-Universal Being’ – ‘gODs’ and ‘gODDesses,’ ‘Demons’ and ‘Demonesses,’ ‘Angels,’ ‘Higher Intelligences’ – Heaven and Hell and their Inhabitants and Habitations – Humans’ – ‘Artificial Intelligence’ – ‘The New World Order’ – ‘The Great Reset’ – ‘The Prelude’ – ‘The Time Of Age Of The Interregnum’ – The ‘Anti Christ – the ‘1000 Year Golden Age Of Peace.’

 

How to play the game?  At all levels - the game is played / fixed by selecting cards from a pack of cards, which contain all the elements, numbering 78 (this number is the same number as the number of cards in a traditional Tarot pack).  It should be noted that the cards of ‘The Great Game’ - are analogous and correspond to the traditional Tarot card deck – this ancient and established model / set – has been adopted – since these cards exist as archetypes already in the “Collective Consciousness of Humanity” and therefore, already express to a significant ‘degree’ – ‘Consciousness’ as an expression of “meaningful meaning.” 

 

Again, following the practice of a tarot card reader – there is a booklet which accompanies ‘The Great Game.’ The Level 1 player for example, would interpret the cards in the same way that a tarot card reader would interpret the cards – alternatively they can be read in accordance with the principles of the iChing – details of both systems, are provided in ‘The Great Game,’ with instructions of how to use and how to develop skills in both practices (so the practitioner will develop skills in tarot card reading and iChing, both are forms of self-assessment, self-analysis and Meditation and prediction.)

 

For the Level 2 player, in addition to the booklets, which deal with tarot card and iChing understanding – there are a number of indexes – which deal with global issues, current in the world today.  Access to the selected indexes containing regularly updated premium information - provides the player at Level 2 – with the ability to interpret any card selected in accordance with an understanding with the playing of the game to this Level 2 standard.

 

Level 3 Cosmic Understanding – the game is played by accessing the ‘Zero-Point Field’ – a player has no cards and no indexes.  A Protagonist / Player, is forbidden from writing down anything, as he or she plays the game – in brief, the game is played purely in the ‘Mind’ of the Player.  At this level the Player is expected to have access through his and her own meditative / intellectual pursuits – non 3-Dimensional Entities and the ability to enter into non 3-Dimensional States – “Alternative States Of Mind And Consciousness” (ASOMAC).

 

Although there are no physical attributes that are used at the playing at this level – what is being developed is the Protagonist’s / Player’s – metaphysical, occult and esoteric powers – sometimes styled “psychic powers” – “non-physical powers” – “super abundant powers.”   One can summarise this process in terms of the ‘Mind,’ stating that what is expected to be developed, are the individual’s – “Critical Thinking” – “Crisis Thought” – “Creative Action.”  In addition to powerful reasoning and intuitive skills – these are the kind of skills which are required for any global leader – head of a CEO – senior member of a scientific institution and so on.

 

These are just some of the real time – real world – benefits of playing at this Level.  Of course,as the game is played within the traditional ancient mystery school systems – there are other – non-physical results which the protagonist player would be familiar with, if they have attained the requisite spiritual level, within the Cosmic Spiritual Hierarchy.

 

REWARDS – HOW TO JUDGE SUCCESS, HOW TO WIN – HOW YOU LOSE –

These are contained in a schedule provided to a Protagonist / Player.

©11-May2023 Oladipo Adegboyega Adelaja,

SOTI Collected Works - "

Edited By Candice Adelaja

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